Very simple ones, this area will be improved in the future. Few supporting strategies have been implemented, mostly to help manage military and wars. Errors are fixed and many more are added to help leaders pursue their goals.
Not changed - (practically) all original entries are there. The leaders' behavior (AiLists) have been enhanced. Each Leader, Policy, Wonders, and few other things have flavors assigned to indicate what type of game we are playing. A civ will determine based on revealed tiles (during exploration) in what situation it is: Pangea, Default, Coastal, Island and tune its behavior accordingly. Anti-Strategies to better handle disabled victory-conditions have been created. Each Victory Strategy is revised and enhanced accordingly. Basically these are concepts and ideas used in Civ5 re-programmed to be used in Civ6. It evaluates the current situation, and assess what other are doing. This is the core part of the mod programmed in Lua. AI uses more sophisticated approach to decide what victory to pursue. Overview of the key features Detailed description